package de.koller.million.grid.engine.player;

import de.koller.million.grid.engine.EngineRoot;
import de.koller.million.grid.engine.enc.Encounter;

public class NPC extends Player {

	public NPC( Encounter e, EngineRoot engineRoot ) {
		super( "NPC", engineRoot );

		this.setEncounter( e );
	}

	public void makeFightReady() {
		playerStats.setCurrentHP( playerStats.healthPoints.getValue() );
	}
	
	@Override
	public void load() {
		
	}
	
}
